Loot boxes: Are they ever appropriate?

Loot Boxes, Loot Boxes, Loot boxes…

Image result for overwatch loot boxes

Loot boxes have become the new sweetheart of game developers looking to make a little extra cash. Largely full of cosmetics, and earned by playing the game or using real money they have become the latest battle ground in what is being heralded by some as a crusade on Micro Transactions.  With Shadow of War, the upcoming sequel to Shadow of Mordor (inventive title guys) the debate has been handed a new battleground. Lets take a closer look at the differences between loot boxes in Blizzard’s Overwatch  and Warner Brothers fast approaching title, Shadow of War.

Image result for shadow of war loot boxes

Whilst Micro Transactions have at this point become a long-established part of the free to play games industry, it is only more recently that they have made their way into full price titles. Overwatch is a prime example of this; the game which launched for full retail price was itself the centre of loot box controversy. The loot boxes themselves however were easily attainable by playing and had no impact on gameplay. As such there was no non cosmetic incentive for people to purchase them. What changed with Overwatch and For Honor was that paying a set price for the item you wanted became a thing of the past. Instead you would buy a loot box and get something randomly generated out of it. This in many ways feels like you are giving people less for their money as they could receive four items that they will never use. Is this gambling? Well the comparison can and has been drawn and it is easy to see why. Opening one can either be grant great boons or nothing at all (sounds and awful lot like the lottery to me) and the fact you have paid real, not in-game currency can have the same detrimental effect on your wallet.

Image result for empty bank account

Whether or not you think that paying for a luck of the draw style item is an acceptable or a morally dubious practice is something that is for each of us to decide. Shadow of War however digs itself a deeper hole. Whilst cosmetic items do feature in the Shadow of War loot boxes, so do other rewards, and whilst some people are upset about loot boxes in general others are worried about the implications these other rewards may have. So what else can you receive? Outfits, and Orcs to name a couple and it is the latter that most people have a problem with. You can spend real money for more powerful followers? That seems to be the gist that Warner Brothers have given people. Justifying it with the somewhat unabashed sentiment of, you can farm a powerful follower if you want to. But just in case you want to skip game mechanics in the name of playing (or not playing) how you want, loot boxes are here…  In fact with the addition of multiplayer and the grind levelling of Orcs inherent in the nemesis system as potential encouragement to buy loot boxes, Shadow of War has hit a new low for so-called Triple A titles. Pay to win, phrase largely associated with mobile games that allow easier levelling and the ability to dodge obnoxious wait times with money. What does this mean for Shadow of War?  (Cue Warner Bro’s and Monolith hammering the coffin shut on the corpse that will be their multiplayer in a few weeks from launch)

Image result for shadow of war images

If this is the case then this sets a dangerous precedent, likely encouraging other developers to follow suit. At least they have offered the somewhat annoying justification that ‘nothing is gated by gold’ (The rare/real money currency.) Which at least gives me hope that the single player wont be pay to win. This justification seems to beg the question why play the game at all? At very least we can expect the multiplayer to be flooded with players who have spent more money on gaining powerful followers etc than most people can afford. This will likely lead to poor balancing and a system that essentially forces the player to make a choice, pay up or remain noncompetitive . Having already charged the full retail price for the game, it feels rather depressingly that Warner Brothers are suggesting they don’t really care about people enjoying the new and improved experience of the Nemesis system, providing they make more money.  All in all its safe to say that this has not been a popular move by Warner Brothers. Losing them a lot of the good will that their fresh take on the open world RPG had earned them.

What do you think? Are loot boxes ever acceptable? Does the content change of the loot box change your opinion? Let me know in the comments section below.

Sheildbro Out.

Author: Hugh Mccormick

My personal blog, expect some gaming news, book reviews, excerpts of my writing etc...

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